var runtime.globalRand

18 uses

	runtime (current package)
		rand.go#L27: var globalRand struct {
		rand.go#L39: 	lock(&globalRand.lock)
		rand.go#L40: 	if globalRand.init {
		rand.go#L44: 	seed := &globalRand.seed
		rand.go#L61: 	globalRand.state.Init(*seed)
		rand.go#L70: 				if x, ok := globalRand.state.Next(); ok {
		rand.go#L74: 				globalRand.state.Refill()
		rand.go#L82: 	globalRand.init = true
		rand.go#L83: 	unlock(&globalRand.lock)
		rand.go#L122: 	lock(&globalRand.lock)
		rand.go#L123: 	if !globalRand.init {
		rand.go#L127: 		if x, ok := globalRand.state.Next(); ok {
		rand.go#L128: 			unlock(&globalRand.lock)
		rand.go#L131: 		globalRand.state.Refill()
		rand.go#L138: 	lock(&globalRand.lock)
		rand.go#L139: 	if !globalRand.init {
		rand.go#L142: 	globalRand.state.Reseed()
		rand.go#L143: 	unlock(&globalRand.lock)