var runtime.globalRand
18 uses
runtime (current package)
rand.go#L27: var globalRand struct {
rand.go#L39: lock(&globalRand.lock)
rand.go#L40: if globalRand.init {
rand.go#L44: seed := &globalRand.seed
rand.go#L61: globalRand.state.Init(*seed)
rand.go#L70: if x, ok := globalRand.state.Next(); ok {
rand.go#L74: globalRand.state.Refill()
rand.go#L82: globalRand.init = true
rand.go#L83: unlock(&globalRand.lock)
rand.go#L122: lock(&globalRand.lock)
rand.go#L123: if !globalRand.init {
rand.go#L127: if x, ok := globalRand.state.Next(); ok {
rand.go#L128: unlock(&globalRand.lock)
rand.go#L131: globalRand.state.Refill()
rand.go#L138: lock(&globalRand.lock)
rand.go#L139: if !globalRand.init {
rand.go#L142: globalRand.state.Reseed()
rand.go#L143: unlock(&globalRand.lock)
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